USC Games · That Game Jam · Team of 5
Light as Wind
A dreamy pixel-art side-scrolling adventure across the ocean, toward a faraway sky. Play as three plush heroes among sea creatures whose movement is fully procedurally animated.
- Level design for Levels 04, 06, and 10
- Designed interaction mechanics across levels, engineered gameplay logic and effects, and did QA and bug fixing
- Built on a custom render pipeline for perspective pixel art and fully procedural animation with no skeletal rigs
- Real-time physics and game feel: wind-blown paper, the swordfish’s swim, the crab’s vine swing
- Shaders and destruction: a Worley-noise “air wall” and runtime mesh fracturing